/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.group;

import com.l2device.gameserver.ai.CtrlIntention;
import com.l2device.gameserver.model.actor.L2Attackable;
import com.l2device.gameserver.model.actor.L2Character;
import com.l2device.gameserver.model.actor.L2Npc;
import com.l2device.gameserver.model.actor.instance.L2PcInstance;

import ai.AbstractNpcAI;

public class SummonOnAttack extends AbstractNpcAI
{
	private static final int[] mobs =
	{
		20965,
		20966,
		20967,
		20968,
		20969,
		20970,
		20971,
		20972,
		20973
	};
	
	public SummonOnAttack(String name, String descr)
	{
		super(name, descr);
		for (int id : mobs)
		{
			addAttackId(id);
		}
	}
	
	@Override
	public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isPet)
	{
		L2Character attacker = isPet ? player.getPet().getOwner() : player;
		
		npc.setIsRunning(true);
		((L2Attackable) npc).addDamageHate(attacker, 0, 999);
		npc.getAI().setIntention(CtrlIntention.ATTACK, attacker);
		
		return super.onAttack(npc, player, damage, isPet);
	}
	
	public static void main(String[] args)
	{
		new SummonOnAttack(SummonOnAttack.class.getSimpleName(), "ai/group");
	}
}